
A journey through a nighttime Baroque pleasure garden reconstructed as a dream topography of spaces, objects, dance parties and entities captured from the real world via Lidar Scanning technology.
The glitched and chopped nature of these grabbed digital artefacts via smartphone, lends a palpable sense of the unreal to this VR universe that proposes alternatives to the polished and refined hyperreality of videogames.
Mycelial Orgasm Report is, however, designed as an ecstatic zone, a place to reflect on the connectedness of things, mirrored by the super connectedness of the fungal networks that loom large over the whole landscape. These artefacts and the course plotted around them capture different spaces and times; moments of orgasmic ascension and amniotic submersion.
Sound is also ever present; the objects in this space are linked to a encyclopaedic collection of organic sonic artefacts, field recordings, music, songs, and samples all reaching towards a state of ecstasy in a surreal and energetic counterpoint.
The glitched and chopped nature of these grabbed digital artefacts via smartphone, lends a palpable sense of the unreal to this VR universe that proposes alternatives to the polished and refined hyperreality of videogames.
Mycelial Orgasm Report is, however, designed as an ecstatic zone, a place to reflect on the connectedness of things, mirrored by the super connectedness of the fungal networks that loom large over the whole landscape. These artefacts and the course plotted around them capture different spaces and times; moments of orgasmic ascension and amniotic submersion.
Sound is also ever present; the objects in this space are linked to a encyclopaedic collection of organic sonic artefacts, field recordings, music, songs, and samples all reaching towards a state of ecstasy in a surreal and energetic counterpoint.
Credits:
Monika Czyżyk - concept, lidar scans, art direction
Gabriel de la Cruz - VR engine, animation
Neil Luck - music
Monika Czyżyk - concept, lidar scans, art direction
Gabriel de la Cruz - VR engine, animation
Neil Luck - music